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Keeper of the labyrinth key for locked dootr
Keeper of the labyrinth key for locked dootr




keeper of the labyrinth key for locked dootr
  1. #KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR WINDOWS 10#
  2. #KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR SOFTWARE#
  3. #KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR WINDOWS#

Any time its not recognizing my snips, I just fully exit Nox and restart. It still seems to occasionally lose its dimensions (fixed by a restart of the emulator), which as far as I can tell is related to FFRK crashing. You can prevent accidental resizing by checking Fixed Window Size in Interface Settings. From there it will stay running until I hit F2 or force close it. When I first run the script I get the red H icon in my task bar, and then once I hit F1 it changes to the FFRK icon to signal it is running.

#KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR WINDOWS#

I just followed the OPs instructions using the windows snipping tool.Īs for your question regarding when you can press F1 to activate the script, I've found you can activate it whenever and it will work - mid battle, from the selection screen, before the app is open etc. The only thing you should have to change are the images that it needs to locate. Not sure if this is your issue or not.Īs far as I'm aware you shouldn't need to manually configure anything in the script itself (unless you want to change painting priorities). I have been running it successfully a ton.

keeper of the labyrinth key for locked dootr

As soon as I moved the overlay above it, that did the trick for me. The script will not click on portraits unless it sees one of those (to prevent misclicks). I won't say I am an expert in this, but one thing that prevented the script from working for me was I had an overlay from FT Helper that was covering the labyrinth_blue and labyrinth_purple images. Voila! It works perfectly now with no delay between the clicks and next action! Its *80 with the default script, but since I made sure mine is as pixel perfect, I switched it to *5. Then, I played around with the variables.

keeper of the labyrinth key for locked dootr

Also, the way the images are scanned are from the top row and moves down, so I made sure the images all have some distinction from the top row. There, I realized the default image search/recognition size is 16x16 pixels, so I changed all my images to that size. So I decided to read and learn more about the ATK's Imagesearch vs Pixelsearch function. I tried to make it as small as possible, but it was still not slow. But it was really slow and after going through people's comments, it pointed me to the images. *Update: I finally got the script to work! First off, it doesn't work on Bluestacks, it works on Nox for me. Would really appreciate other users methods and feedback. I apologize if I sound frustrated, but I tried for the past couple hours and I couldn't find a solution. Maybe cause its using the script? I downloaded the latest version. Do I have to manually configure the script? Btw, regarding the script, does it follow a certain sequence, or does it click based on what it sees first? What I mean is, no matter which screen I'm at, I can press F1 to activate the script and it will work, yes? Also, the AHK program seems to freeze regularly and doesn't respond.

#KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR WINDOWS 10#

Am I missing something? I use windows 10 and my desktop is pretty up to date so that can't be an issue. I don't know what is wrong with what I did, but I followed the instructions - display size is 540x960, simplified display, re-snipp the icons to make it small. The screen shows 3 choices as usual, but this time there are 3 of the same options - exploration portals. 1/20 times or less, it clicks on the labyrinth exploration button and enters- Then stops there once again. In another example, I manually click my way to the game's home screen and press F1 to activate the script. But when it does work and goes to the "Play" screen, it doesn't click on the play. What I mean is, after pressing F1 on and off like over a dozen times, it might work. I'm using Bluestack, and the only thing that works is when I'm on the emulator home screen and the script clicks on the FFRK icon, but this too doesn't work properly.

#KEEPER OF THE LABYRINTH KEY FOR LOCKED DOOTR SOFTWARE#

I have the AHK software installed and script unzipped to my desktop folder, as well as snipped all the images from my own dungeon playthrough. However, after hours of trying, I am still stuck. I came across this great post regarding semi-automating the labyrinth dungeon, rolen47's to be specific, and decided to give it a shot.






Keeper of the labyrinth key for locked dootr